


Wild Ones Rebirth
Pick a pet, aim and fire in turns on destructible maps against other players or bots. It plays in the browser and your progress is saved to your account.
In beta: parts of the game may still be missing and errors may appear.
You start Wild Ones Rebirth with one free weapon, the Missile, which never runs out of ammo. As you level up, the shop unlocks 39 more weapons between level 2 and level 43: 12 are paid for with coins and 27 with treats. This guide groups them by family, gives each English name together with the Spanish name you will see on screen, their level and what each one is for, and explains how to get ammo and how to pick the right weapon for the turn.



Here is the game: open it in your browser, finish the tutorial and use practice mode to test each weapon as you unlock it.



Pick a pet, aim and fire in turns on destructible maps against other players or bots. It plays in the browser and your progress is saved to your account.
In beta: parts of the game may still be missing and errors may appear.
The Missile is the weapon every pet starts with, and it has unlimited ammo. According to the game's data it does 400 damage with a blast radius of 400, which makes it the yardstick for every other weapon. In the Spanish interface it is called Misil.
Every other weapon is bought in the shop in batches, for example 150 coins for 10 Grenades, and is unlocked by level, from level 2 for the Grenade and the Teleporter up to level 43 for the Game Over Nuke. Ammo you spend in a match is taken off your stock when the match ends. During play you choose weapons with the number keys 1 to 9 and 0, or by clicking the weapon bar. You start with 600 coins and 25 treats.
The damage figures in this guide are the values stored in the game's data. They are the listed damage of the weapon, not a promise of what every hit will do, and since the game is in beta they can change. For scale, pets start a match with roughly 950 to 1,150 health depending on the kind, and the Missile has a listed damage of 400, so every hit counts.
Beyond the basic Missile, this family is about raw damage. The Anti-Grav Missile (Misil antigravedad, level 7) does 400 damage and lets your turn continue after you fire. The Jumbo Missile (Misil jumbo, level 9) does 500 and costs 1,200 coins for 10. Then come the nukes: the Baby Nuke (Mini bomba nuclear, level 14, 600 damage), the Nuke (Bomba nuclear, level 22, 800), the Mega Nuke (Mega bomba nuclear, level 34, 1,200) and, at level 43, the Game Over Nuke (Bomba del fin del juego), listed at 1,800 damage and a blast radius of 3,500.
The nukes are paid for with treats: the Baby Nuke costs 3 treats for 5, the Nuke 16 for 20, the Mega Nuke 14 for 12 and the Game Over Nuke 109 for 20. They are the weapons to save for the moment when one clean hit can decide the match, not the ones to waste while you are still finding your range.
Cluster weapons split into several projectiles: the Cluster Missile (Misil racimo, level 12) throws 3, the Quintuplets (Quintillizos, level 15) throw 5 and the Baker's Dozen (Docena del panadero, level 33) throws 12. The listed damage of a Cluster Missile is 140, against 400 for the Missile, but it spreads several projectiles over a wider area, so it suits targets you cannot hit exactly.
Grenades are the cheap, early option. The Grenade (Granada, level 2, 400 damage) costs 150 coins for 10, and the Rubber Grenade (Granada de goma, level 3) is described by the game as bouncing around like crazy but sticking to enemies. Later come the Cluster Grenade (Granada racimo, level 11, 3 grenades), a trio of rubber grenades (level 17) and the Mega Cluster Grenade (Mega racimo de granadas, level 38, 10 grenades).
MIRVs split in the air into several warheads. The game has the MIRV (level 24), a rubber-grenade MIRV (level 21) and the Mega MIRV Launcher (Lanzador mega MIRV, level 26), all paid for with treats.
The Baby Beehive (Colmena pequeña, level 4), the Beehive (Colmena, level 6) and the Queen Beehive (Colmena de reina, level 31) release “killer” bees. The goo weapons are the Baby Globgun (Baba pequeña, level 5, 150 damage), the Goo Globgun (Baba, level 13, 300) and the Mega Globgun (Mega baba, level 32, 800).
Among the other explosives you will find Dynamite (Dinamita, level 8, 400 damage, 700 coins for 10), the Love Note (Nota de amor, level 22), a heart-shaped bomb listed at 500, and the Kiss Goodbye (Beso de despedida, level 40, 1,200). The Mine Cluster (Racimo de minas, level 19) lays 3 mines, and mines are one of the weapons that let your turn continue.
The beam family is the Gamma Beam (Rayo gamma, level 10, 180 damage, 2,000 coins for 5), the Gamma Ray (Rayo gamma potente, level 29, 600) and the Gamma Star (Estrella gamma, level 41, 1,500). The air strikes unlock between levels 35 and 42: the Missile Shower (Lluvia de misiles), a shower of rubber grenades, a shower of mines, the Goo Shower (Lluvia de baba) and the Grave Digger (Sepulturero), which uses drills.
Four tools change how you move or reshape the terrain. The Teleporter (Teletransportador, level 2) is for repositioning, and the Grappling Hook (Gancho, level 10) lets you climb and hang from ledges. The Drill Missile (Misil taladro, level 27, 300 damage) bores through the ground, and the Shuriken (level 3, 135 damage) throws a group of ninja stars.
Coins come from matches (finishing position, knockouts and damage), the daily bonus and cooking pet snacks. Treats come mainly from level-up bonuses: 5 at level 2 and 1 on about half of the later levels. The shop uses the same two currencies for accessories, pets and snacks.
Each level-up also hands out free ammo. From level 3 you get 2 Grenades and 5 Teleporters per level, from level 7 a Beehive, from level 11 a Grappling Hook, from level 14 a goo weapon, from level 25 a MIRV and from level 28 a Drill Missile. The daily bonus and the Lucky Laser Wheel can also give out ammo.
Crates picked up on the field give a random weapon or accessory. Their loot table includes, for example, the Grappling Hook, the Teleporter, the Beehive, the Drill Missile, the Baby Nuke, the Anti-Grav Missile and the Nuke. Each pet also has a power of its own that needs no ammo, such as the Panda's punch, which sends enemies flying, or the Cat's scratch at close range.
Use the Missile for learning and for clean shots: it costs nothing, so there is no reason to save it. Reach for the Grenade early on, as it is cheap and unlocks at level 2. Use clusters and MIRVs when you cannot place a single shot exactly, and keep the nukes for when one hit can end the match.
Treat movement as a weapon too. The Grappling Hook and the Teleporter get you out of a bad spot or into a better one, and the Drill Missile opens a path through the terrain. Water rises and craters change the ground, so position counts as much as damage.
Pet snacks add damage. Carrots give +5 percent for one turn, strawberries +10 percent for one turn, apples +15, coconuts +20 and watermelons +25 percent for three turns, and a Super Salad (6 treats) also gives +25 percent for three turns. You can eat up to three at a time, and they take real time to cook, from 5 minutes for carrots up to 24 hours for watermelons.
Three steps and you're in.
From this home page. Each game opens at its own address, with its own start screen.
A quick sign-up inside the game. Your progress is saved on the server, not in your browser.
You play in your browser, with no Flash and no downloads, on a computer and, depending on the game, on your phone too.
The Missile (Misil in the Spanish interface). It has unlimited ammo, a listed damage of 400 and a blast radius of 400.
In Wild Ones Rebirth you have one free Missile, 39 weapons in the shop (12 for coins and 27 for treats, unlocked from level 2 to 43) and a power for each pet that needs no ammo. Level bonuses, crates, the Lucky Laser Wheel and the daily bonus give out extra ammo.
By listed damage, the Game Over Nuke (level 43) is the strongest at 1,800, followed by the Gamma Star at 1,500, and the Mega Nuke and the Kiss Goodbye at 1,200 each.
By gaining levels. Shop weapons unlock between level 2 and level 43, and once a weapon is unlocked you buy its ammo in batches with coins or treats.
Buy batches in the shop, collect the free ammo that each level-up gives, pick up crates, and use the daily bonus and the Lucky Laser Wheel. Only the Missile is unlimited.
A projectile that splits into several warheads in the air. The game has the MIRV (level 24), a rubber-grenade MIRV (level 21) and the Mega MIRV Launcher (level 26).
A random weapon or an accessory. They do not restore health or give coins.
Start with the free Missile and, from level 2, the cheap Grenade. Use practice mode to learn how angle, power and wind change a shot before you spend coins.
The game is in Spanish, so you will see names such as Misil (Missile), Granada (Grenade), Colmena (Beehive), Dinamita (Dynamite), Gancho (Grappling Hook), Teletransportador (Teleporter) and Sepulturero (Grave Digger). This guide gives both names for each weapon.
No. Anything that offers unlimited ammo or free coins is fake or harmful. The server checks damage and knockouts itself and holds back rewards when it finds strong evidence of cheating.
Brand notice: Wild Ones is an original game by Playdom, and Facebook is a trademark of Meta Platforms, Inc. FB Games is an independent project and is not affiliated with or endorsed by Playdom, Facebook or Meta. This is a browser edition made by fans. Weapon names are in-game names, and the figures come from the game's data, which can change during the beta.
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