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How to play Wild Ones: controls, turns, wind and weapons, step by step

To play Wild Ones you walk your pet into position, aim with the mouse, hold the button to charge power and let go to fire, while the wind pushes your shot sideways. A turn usually ends with one shot, and the last pet alive wins. This guide covers the account and the tutorial, the controls for keyboard, mouse and touch, how a turn and the clock work, how to train against bots, how to play with friends and the tips that matter in your first matches.

  • Free
  • No Flash, nothing to install
  • Your own account, progress saved
Maps and a pet from Wild Ones Rebirth, a turn-based artillery game with pets in the browser

Put this guide into practice in Wild Ones Rebirth

Here is the game: open it in your browser, create your free account and use the tutorial and practice mode to try the controls before your first online match.

Maps and a pet from Wild Ones Rebirth, a turn-based artillery game with pets in the browser
In beta

Wild Ones Rebirth

Pick a pet, aim and fire in turns on destructible maps against other players or bots. It plays in the browser and your progress is saved to your account.

In beta: parts of the game may still be missing and errors may appear.

ArtilleryTurn-basedPets

Before your first match: account and tutorial

Go to wildones.fbgamesweb.com and create an account. Your username is also your player name: 3 to 16 letters, numbers or underscores, and it cannot be changed later. The password needs at least 8 characters. The email address is optional and cannot be used to recover the account, and there is no password recovery today, so keep your login details safe. Only one game session per account can be open at once.

The tutorial starts right after you register. You pick a name and a look for your pet, learn to walk, choose the Missile, then aim and fire at a rival called Panda Mick until you blow him up. Finishing it takes your account to level 2 and opens the rest of the menu. Keep in mind that the buttons are in Spanish, so this guide quotes the labels you will see, such as MULTIJUGADOR for the online tab.

Controls: keyboard, mouse and touch

With the keyboard, walk with A and D or with the left and right arrow keys, and jump with Space. The W and S keys, or the up and down arrows, raise and lower your aiming angle. Choose a weapon with the number keys 1 to 9 and 0, press Enter to chat during a match, press Tab to switch the camera between players, zoom with Page Up and Page Down, and press Q to let go of the grappling hook.

With the mouse, hold the button to the left or right of your pet to walk, and click above it to jump. Move the mouse to aim, then hold the button down to charge the shot and release it to fire; a quick click close to your pet gives you a short shot. Click the weapon bar to change weapons and use the wheel to zoom.

On a touch screen, three on-screen buttons (left, right and jump) appear during a match. You tap the field to aim and hold and release to fire. These touch controls have only been tested in a simulated phone view, so a computer remains the reliable way to play. The top bar also has fullscreen and mute buttons.

How a turn works: angle, power, wind and the clock

The turn order is drawn at random when the match starts. On your turn you walk or jump to a good spot, pick a weapon, set the angle and charge the power. A turn normally ends after one shot, although a few weapons, such as the grappling hook, the mines and the anti-gravity missile, let your turn continue.

The wind is drawn again every turn, between a negative and a positive maximum, so it can push your shot to the left or to the right. The maximum depends on the map: Sink or Swim and Haunted Mansion have no wind at all, while Big Top, Hot and Spicy, Creepy Crawly and Lab Rats go up to the top level of 3. The tutorial has no wind. Look at the wind before every shot and adjust your angle or your power instead of repeating the same one.

Online matches let you choose turns of 10, 15 or 20 seconds, and practice offers 15, 20, 25 or 35. The clock pauses while you are firing. If you do nothing you lose the turn, and after three missed turns in a row you are removed from the match. Leaving a match that is in progress counts as a defeat and earns no rewards.

How to win: one life, rising water and dangerous edges

Every match follows the same rule: elimination. Each player has one life, two to six players take part, and the last one standing wins. Every explosion cuts a crater out of the terrain, so the ground you stand on can disappear under you, and falling off the map is fatal. Smaller falls hurt too, by an amount that depends on the pet.

There is also a clock working against everyone. After the “disaster time” chosen for the match (1, 4 or 8 minutes online) the game warns that disaster is about to strike and the water begins to rise. Pets below the surface lose health again and again until they get out. On Hot and Spicy the rising liquid is red, like lava.

Crates also appear on the field as the match goes on. Picking one up gives you a random weapon or accessory, never health or coins. Each map also starts with between 0 and 5 mines lying around, so look before you walk.

Train first: practice, quick matches and bots

Practice is a local match in your browser against 1 to 5 enemy bots. You choose the map from those you have unlocked, the disaster time (1, 5, 10 or 30 minutes; 10 by default), the turn time (15, 20, 25 or 35 seconds; 20 by default) and your weapons. It is meant for learning the controls and trying weapons; this guide does not promise rewards from it.

Online play is in the MULTIJUGADOR tab. The “¡JUEGA!” button starts a quick match: you pick the map (or Any, which draws one of your unlocked maps), 1V1, 4 or 6 players, a disaster time of 1, 4 or 8 minutes and a turn of 10, 15 or 20 seconds, and the server places you in an open room with the same settings or creates one. A separate “juego rápido” button starts a fast game for 4 players with a 1-minute disaster time and 10-second turns.

If a public room is short of players, the server adds bots after about six seconds. They carry the names of scientists such as Tesla, Curie or Newton and fire missile and grenade type weapons only. Their skill follows the average level of the humans in the room: easy up to level 5, medium from 6 to 24 and hard from 25.

Play with friends: private rooms

To play with friends, use “crear una sala” (create a room) and choose “sala privada” (private room). Give it a name of up to 24 characters (letters, numbers, hyphens and spaces), then pick the map, the disaster time and the turn time. The room holds up to six players. Your friends choose “UNIRSE A UNA SALA PRIVADA” (join a private room) and type the exact name. Nobody can join a match that has already started, and there is no spectator mode.

When everyone is ready a 5-second countdown starts. If you are alone, the server adds bots after about 12 seconds so that the match can begin. There is no Facebook friends list: you invite people by telling them the room name.

What you earn: XP, coins and levels

At the end of an online match the server pays XP and coins by finishing position, knockouts and damage. Finishing first always pays 100 XP and 75 coins, and every other place pays a smaller share. On top of that you get 25 XP and 10 coins for each knockout, plus a little for the damage you deal (one XP for every 12 points of damage and one coin for every 35, up to a cap).

The server checks damage and knockouts itself instead of trusting your browser, and it holds back the rewards of a match when it finds strong evidence of cheating. Levels unlock maps, weapons and pets, and each level-up also hands out free ammo. You begin with 600 coins and 25 treats. Coins come from matches, the daily bonus and cooking pet snacks, and treats mainly from level-up bonuses.

Tips for your first matches

Start in practice on Sink or Swim, the level 1 map with no wind, and use the Missile. It has unlimited ammo, 400 damage and a wide blast, so you can learn how angle, power and distance relate without spending anything.

When the wind is on, change one thing at a time: fix your angle, adjust the power, and note where the shot lands before trying again. Craters change the terrain, so aim at the ground under your target as well as at the target itself. Stay away from the edges of the map, climb to higher ground before the water starts rising, and do not count on crates to heal you.

Learn the number keys early so you can swap weapons within the clock, and do not let turns run out, because three in a row remove you from the match. If something goes wrong, use the Support button in the game to open a ticket, with an optional screenshot.

How it works

Three steps and you're in.

  1. Pick a game

    From this home page. Each game opens at its own address, with its own start screen.

  2. Create your account

    A quick sign-up inside the game. Your progress is saved on the server, not in your browser.

  3. Play wherever you like

    You play in your browser, with no Flash and no downloads, on a computer and, depending on the game, on your phone too.

Frequently asked questions about how to play Wild Ones

How do you play Wild Ones?

Each player controls one armed pet. On your turn you move into position, choose a weapon, aim with the mouse, hold the button to charge the power and release to fire, taking the wind into account. Each player has one life, and the last pet standing wins.

What are the controls in Wild Ones?

Walk with A and D or the arrow keys, jump with Space, aim with the mouse and fire by holding and releasing the mouse button. Number keys choose weapons, Enter opens chat and Tab switches the camera. On a touch screen, three on-screen buttons handle left, right and jump.

How long is a turn?

In online matches you can choose 10, 15 or 20 seconds, and in practice 15, 20, 25 or 35. The clock pauses while you fire. If you do nothing you lose the turn.

Does the wind affect the shot?

Yes. The wind is drawn again every turn and pushes your projectile to the left or to the right. How strong it can get depends on the map, from none on Sink or Swim and Haunted Mansion up to level 3 on several maps.

Can I train against bots?

Yes. Practice mode puts you against 1 to 5 enemy bots on any map you have unlocked, with your own disaster time and turn time. Online rooms also add bots when players are missing.

How many players can take part in a match?

Two to six. Quick matches offer 1V1, 4 or 6 players, and a private room holds up to six.

Can I play Wild Ones with friends?

Yes. Create a private room, give it a name and ask your friends to join with that exact name. There is no Facebook friends list.

What happens if I fall off the map or the water rises?

Falling off the map eliminates you. When the disaster time runs out the water begins to rise, and pets below the surface keep losing health until they get out or are defeated.

Is there a tutorial?

Yes, it starts when you create your account. You pick a look for your pet, walk, choose the Missile, aim and fire at Panda Mick. Finishing it takes you to level 2.

Brand notice: Wild Ones is an original game by Playdom, and Facebook is a trademark of Meta Platforms, Inc. FB Games is an independent project and is not affiliated with or endorsed by Playdom, Facebook or Meta. This is a browser edition made by fans.