


Zombie Lane
Farming and survival in your browser: defend your home from zombies, grow crops, build and help your neighbors.
We're still in development, so you may run into bugs.
To play Zombie Lane you create an account, build your character and follow a short tutorial with Rob, who ends up handing you a shotgun. After that the game is a loop of spending energy to fight zombies and work your land, growing crops on timers, finishing missions and leveling up. This guide gives the real numbers: energy, the 12 crops, weapons, zombie types and neighbors.



Here is the game: open it in your browser, create a free account and start the tutorial with Rob. Everything on this page applies from your first minute.



Farming and survival in your browser: defend your home from zombies, grow crops, build and help your neighbors.
We're still in development, so you may run into bugs.
The first time you sign in, the game asks you to choose a male or female character, type a name of up to 20 characters, and pick a skin tone and clothes. Press the play button and the tutorial begins with Rob.
The tutorial has seven steps. You create the character and talk to Rob, pick up the shovel, knock down three zombies, collect the rewards (14 pieces of loot), chain a combo, walk up to Rob and receive his shotgun. A flawless run takes well under a minute; a person reading each message takes longer. Camera zoom and dragging switch on when it ends.
The mouse and a finger do the same things. Click or tap a zombie to attack it. Click or tap rubble, broken fences or loot to clear, repair or pick them up, and click or tap the ground to walk there. To gather loot quickly, drag across the bubbles. Dragging also moves the camera, and the mouse wheel (or a two-finger pinch on a touchscreen) zooms.
The keyboard hardly matters: the only key is Esc, which closes the top window when it has a close button, and your browser's right-click menu is turned off over the game.
Once you rescue your partner and your dog in the story, tapping either of them switches the character you control.
You start at level 1 with 1,000 coins, 10 cash, 40 food, a maximum energy of 14 and 0 bricks. Coins pay for most things at the market. Cash is the scarcer currency, since a level-up usually gives just 1. Food refills energy, bricks are used for building, and experience points (XP) take you up the levels. Every weapon also has its own ammo.
Energy returns at 1 point every 30 seconds up to your maximum, so an empty bar of 14 points fills in 7 minutes. Attacking, clearing, planting or harvesting, and building cost 1 point each. If you run out, wait or use food from the market.
There are 101 levels. Each level-up pays between 25 and 500 coins depending on the level, usually 1 cash, and sometimes +1 to your maximum energy. Across all the levels, maximum energy climbs to 33. Chaining pickups one after another fills a combo meter and gives you an extra.
The site's guide lists 12 crops. From fastest to slowest: strawberries (10 coins, ripe in 1 minute), radishes (25 coins, 15 minutes), watermelons (50 coins, 30 minutes), the apple tree (700 coins, 30 minutes), corn (100 coins, 1 hour), the super crop (500 coins, 2 hours), onions (110 coins, 3 hours), bell peppers (350 coins, 4 hours), carrots (220 coins, 6 hours), pumpkins (370 coins, 8 hours), beans (470 coins, 12 hours) and cabbage (600 coins, 18 hours).
Match the crop to how often you can come back: strawberries suit a short session, cabbage or beans a night away. The apple tree is the exception because it never wilts.
A ripe crop wilts if you leave it: a radish after 45 minutes, a cabbage after 9 days. Reviving a wilted crop costs coins or cash, so harvest on time. Zombies also attack crops.
The market sells nine weapons: the shovel (free), the shotgun (200 coins, level 1, 10 ammo), the SMG (15 cash, level 4, ammo that never runs out), the katana (25 cash, level 6, melee), the hunting rifle (800 coins, level 7), the machine gun (20 cash, level 12), the assault rifle (30 cash, level 8, 100 ammo), the grenade-launcher shotgun (17 cash, damage 10) and the flare gun (20,000 coins).
Crafting adds 12 more: Crowd Controller, Electric Rake, Fire Mitts, Flamethrower, Ice Ice Baby, Molotov, Mega Maul, Fire Bomb, Zombie Trimmer, Pepper Spray, Slingshot and Shrapnel Bomb. It opens as you move through the story.
The site's guide shows ten zombie types with their health: janitor and salesman 1, waitress and plumber 2, gardener, firefighter and construction 4, and military 2. The riot zombie has 8 and is worth 25 XP and 50 coins. The hillbilly is a boss with 30.
Zombies wander, get alerted when you come within 3 tiles, then chase you and attack crops and fences. Fences cost 99 coins (wooden), 299 (picket) and 499 (plank).
There are 357 missions, split into tutorial missions, regular ones, tips and hidden ones. The first regular missions are Getting Even, Restore Communication, Find Rob's Diary Pages I, Rebuild Your House, Rescue Frank the Farmer, Help Rent-a-Cop Rob!, Food Challenge and Stay Off My Crops. A realistic first ten minutes: finish the tutorial, knock down three zombies, find the walkie-talkie, rebuild your house by clearing five pieces of rubble and making five repairs, rescue Frank, and plant three strawberries.
The places you visit are your home, Rob's place (the tutorial and a daily visit), a neighbor's house and four adventure zones, each needing a level and a mission: Circus at level 10, Downtown at 15, Crash Site at 20 and The Cure at 25.
The number of zombies that can roam your land grows with your level: 10 at level 2, 20 at level 5, 30 at level 10, 35 at level 15, 40 at level 20 and 50 from level 50.
Your friend code has 9 digits, and there is an invitation link you can share. With a neighbor's code you can visit their house, help them (up to 5 help actions per neighbor per day), send gifts (up to 100 a day, with a mailbox that holds 200) and hire them. Rob counts as your first neighbor. There is no import of Facebook friends.
The daily bonus runs over five days and pays 20, 50, 100 and 250 coins, then a bigger prize. The day resets on UTC time, which may not match your local midnight.
“Out of energy” opens the energy window without spending anything; each point returns in 30 seconds. “Danger!” means an alerted zombie is a few tiles away, so you cannot clear, repair or harvest until you knock it down. “You can't do that yet” or “Still locked” means a mission or level is missing, and the game names the mission.
If you see “Your actions are blocked for a moment”, the safety limit for very fast gains has kicked in; it lifts by itself after a few minutes.
Three steps and you're in.
From this home page. Each game opens at its own address, with its own start screen.
A quick sign-up inside the game. Your progress is saved on the server, not in your browser.
You play in your browser, with no Flash and no downloads, on a computer and, depending on the game, on your phone too.
Create a free account on the Zombie Lane site, sign in, choose a male or female character, name it, pick a skin tone and clothes, and press play. The tutorial with Rob starts right away, so you learn as you go.
The Zombie Lane tutorial has seven steps, from creating the character and talking to Rob to receiving his shotgun. A flawless run takes well under a minute, so expect a few minutes while you read each message the first time.
Zombie Lane has 101 levels, 357 missions, 12 crops in the site's guide, 9 market weapons plus 12 craftable ones, 10 zombie types and 4 adventure zones that open between levels 10 and 25. It is still a beta, so some zones are unfinished.
Zombie Lane has neighbors: you can visit their houses, help them, send gifts, hire them and claim a daily bonus. Registered accounts also get an in-game chat. We cannot confirm any cooperative missions, so we do not promise them.
In Zombie Lane you get 1 energy point every 30 seconds until you reach your maximum, which starts at 14. An empty bar therefore refills in 7 minutes. Food from the market also recharges energy when you cannot wait for it.
Strawberries are the cheapest and fastest crop in Zombie Lane: 10 coins and ripe in 1 minute. An early mission asks you to plant three, so they are a natural start. Move to longer crops once you know how often you will be back.
Most likely an alerted zombie is close, and the game shows “Danger!”. In Zombie Lane you cannot clear, repair or harvest with an alerted zombie a few tiles away. Knock it down first. Otherwise a mission or level may be missing.
Fighting zombies and finishing missions earns experience, and enough experience raises your level. A level-up in Zombie Lane pays 25 to 500 coins, usually 1 cash, and sometimes +1 maximum energy. A riot zombie, for example, is worth 25 XP.
You play Zombie Lane with the mouse or a finger. The keyboard has one use: Esc closes the top window if it has a close button. There are no letter shortcuts or arrow keys, so a keyboard alone will not get you far.
Not right away, but do not wait too long. A ripe crop in Zombie Lane wilts if you leave it, for example a radish after 45 minutes and a cabbage after 9 days. Reviving costs coins or cash. The apple tree never wilts.
Brand notice: Zombie Lane is an original game by Digital Chocolate. Facebook is a trademark of Meta Platforms, Inc. FB Games is an independent project and is not affiliated with or endorsed by Digital Chocolate, Facebook or Meta. This is a browser edition.
Creating an account takes a minute, and you play straight from your browser.