


Car Town
Buy cars, paint them any color, put them to work in your garage and race your neighbors in friendly reflex races, in this classic Facebook car game.
In beta: some parts of the original game are missing and you may run into bugs.
In Car Town you buy cars in Buy Cars, compare them by class and performance score, and then change them in the Customize editor, which has tabs for Paint & Graphics, Wheels, Tires, Body, Performance, Suspension, Window Tint and Lights. Paint accepts any color you can describe in RGB or hex. This guide covers how the shop is ordered, what each car card tells you, which tabs change only the look and which one changes performance, and how Edit Garage, lot expansions and garage value fit in at cartown.fbgamesweb.com.



Spend your first coins where it counts: pick a car in Buy Cars, then paint it any color in Customize.



Buy cars, paint them any color, put them to work in your garage and race your neighbors in friendly reflex races, in this classic Facebook car game.
In beta: some parts of the original game are missing and you may run into bugs.
The Car Town catalog holds more than 700 cars, and more than 350 of them are on sale in Buy Cars, spread across five classes. Cars from different decades sit side by side, and one of the models we looked at dates from 1965. A few catalog cars still lack finished artwork, though the ones in the shop do not.
The shop has a sort menu with six orders: Added: New to Old, Model Name: A-Z, Manufacturer Name: A-Z, Price: Low to High, Price: High to Low and Level Lock: 1-100. There is also a search box for names. Sorting by Level Lock lists the cars by the level that unlocks them, so you can see what your next levels will open.
Click a car and it appears in a showroom, seen from a three-quarter angle. Next to it you see its name and year, its class, its performance score, a set of color swatches, the experience you gain for buying it (XP Gain), the price and the Buy button.
A few cars carry a warning about restrictions from their maker, for example that they cannot take tinted windows. Read it before you plan a build around that car.
The class is a single letter, and among the cars we looked at we saw classes D and B. The performance score is a number: an older model showed 104, while others showed 171 and 368. Use both to compare cars quickly.
The score matters beyond the shop. In friendly races the maximum score you can reach depends on your car's performance, so a car with a higher performance score has a higher ceiling, while your timing decides how much of it you collect.
Click one of your cars and press Customize. The editor shows the car large, with eight tabs: Paint & Graphics, Wheels, Tires, Body, Performance, Suspension, Window Tint and Lights. Wheels alone offers 13 pages of rims, and Body starts with the stock body kit and hood. When you finish, the Done button takes you out.
More than 2,000 parts are on sale, so combinations multiply fast. Every part appears on the car instantly, before you pay, and a Buy prompt asks you to accept with the green tick or cancel with the X. Wheels, Tires and Suspension only change the look: rims come in 13 pages and five sizes, tires in several profiles and widths, and Suspension in three heights, Low, Medium and High.
Only the Performance tab adds to the performance score. Its upgrades, such as Engine Upgrade 1 with its +20 badge, must be installed in order, and the next ones stay locked until you do. Prices may change during the beta, so this guide lists none.
Open Customize, then Paint & Graphics. The paint tool is a color palette with a brightness slider, plus fields for R, G and B and a hex code field. You can click a shade or type exact values, and the car on screen shows the color instantly as you choose.
When you like it, the game asks you to confirm the purchase with coins, and painting earns experience. The color stays on your car: after reloading the game twice, the painted car was still the same. Press Done when you are happy with the result.
Edit Garage opens a shop of objects with tabs for work bays (lifts), storage, functional items, miscellaneous objects, chairs and tables, floors, walls, doors, windows, signs and lot expansions. There are more than 500 objects, and each costs coins or credits. Reset Floor clears your floor choice, and Done closes the shop.
The lot itself grows through 11 expansions, from 10 x 10 up to 40 x 40. A bigger lot means more room for work bays and decoration, so expanding is a natural next step once the first corner is full.
Garage value is the score of your whole garage. It rises with the value of your cars and objects, and it moves through ten titles: Flimsy, Mediocre, Modest, Noteworthy, Cool, Impressive, Formidable, Awesome, Intimidating and Exalted. You start as a Flimsy Garage, and the bar under the LEVEL meter shows your progress.
Your level is separate: it grows with experience, and each level opens more cars, parts and objects. Completing a car collection also gives a prize, and there are 44 collections to work through.
Three steps and you're in.
From this home page. Each game opens at its own address, with its own start screen.
A quick sign-up inside the game. Your progress is saved on the server, not in your browser.
You play in your browser, with no Flash and no downloads, on a computer and, depending on the game, on your phone too.
The Car Town catalog has more than 700 cars, and more than 350 are on sale in Buy Cars, divided into five classes. A few catalog cars still lack finished artwork, though the ones in the shop do not. More cars open up as your level rises.
Yes. In Car Town, the Paint & Graphics tab offers a palette with a brightness slider, R, G and B fields and a hex code, so any color is possible. The car changes as you pick, and you confirm the purchase with coins. Painting also earns experience.
Eight: Paint & Graphics, Wheels, Tires, Body, Performance, Suspension, Window Tint and Lights. Wheels has 13 pages of rims, and Body begins with a stock kit and hood. In Car Town you open the editor with Customize on any car you own. Only the Performance tab raises the performance score, while Done closes the editor.
Car Town has five classes, shown as a single letter on each car's card. We saw classes D and B in the shop. The card also shows a performance score, so compare both numbers, along with the experience you gain by buying the car, before you spend your coins.
It is a number on each car card, and in friendly races the maximum score you can reach depends on the car's performance. A higher score means a higher ceiling, but your timing still decides the result. Parts from the Performance tab raise the number, while wheels, tires and suspension only change how the car looks.
Open Buy Cars and use the sort menu: Added: New to Old, Model Name: A-Z, Manufacturer Name: A-Z, Price: Low to High, Price: High to Low or Level Lock: 1-100. You can also type a name in the search box. Car Town applies it to the whole list.
Yes. Click one of your cars and its panel shows Customize, Picture and Sell, along with the four activities: Friendly Racing, Road Trip, Car Show and Deliver Pizza. In Car Town the Sell button sits right beside Customize, so make sure you clicked the right car first.
Press Edit Garage on the bottom bar. In Car Town it opens a shop with tabs for work bays, storage, functional items, chairs and tables, floors, walls, doors, windows, signs and lot expansions. Objects cost coins or credits, and Done closes the shop.
The lot grows through 11 expansions, from 10 x 10 up to 40 x 40. Your garage value, a separate bar, climbs through ten titles from Flimsy to Exalted as the value of your cars and objects rises in Car Town.
Brand notice: Car Town is an original game by Cie Games. Facebook is a trademark of Meta Platforms, Inc. FB Games is an independent project and is not affiliated with or endorsed by Cie Games, Facebook or Meta. Car makers and models shown in the game belong to their owners. This is a browser edition.
Creating an account takes a minute, and you play straight from your browser.