


Social Wars
Strategy warfare in your browser: build your base, train troops and tanks and attack your rivals.
We're still in development, so you may run into bugs.
Yes, you can play Social Wars without Flash. The original game was built on Flash, which no longer works in browsers, but this FB Games edition opens straight in the browser page: no Flash, no plugin, no download. All you need is an account of your own, a reasonably capable computer and a little patience on the first load, which is the heavy one. This guide covers what you need, what loading looks like, what to do if it gets stuck and how this edition differs from the Facebook version.



Here is the game: open it in your browser, create a free account and start building, with nothing to install or enable.



Strategy warfare in your browser: build your base, train troops and tanks and attack your rivals.
We're still in development, so you may run into bugs.
The original Social Wars was built on Flash, a browser plug-in that no longer works in browsers. Playing without Flash means this edition does not need it at all. You open the page, log in and the game starts inside the browser tab.
That also means there is nothing to enable, update or install: no plugin, no installer, no app and no APK. The only address you need is wars.fbgamesweb.com.
Three things: a computer browser, an internet connection and a free account of your own. Chrome is the browser we test with, through automated tests. Other browsers may work, but we have not verified them, so if you have a problem somewhere else, try Chrome before anything else.
The account is mandatory. Sign-up asks for a username and a password, while the email and the base name are optional. There is no Facebook sign-in.
We measured it in a lab: desktop Chrome, a 50 Mbit/s connection and 20 ms of latency. The first load took about 9 seconds and downloaded about 45 MB. The second took about 1.8 seconds and about 0.17 MB, because the browser keeps the game's images and data. These are test figures, not promises.
In real life the first visit can be slower, because the cache is cold and the server is in Europe. A slow first load is normal, and later ones are much shorter.
Memory matters too. In the test the browser reached about 2 GB with the game ready, so modest computers can feel slow. If the game closes while loading, it switches itself to a lighter or safe mode with lower graphic quality and tells you.
Press Retry first. If the screen still hangs, open the account menu and choose Clear game cache. That deletes the game's images and data from your browser, and the next load takes longer, but your base is untouched because it is stored in your account.
After an update you may see a New version notice with a Reload button; Ctrl+F5 does the same. If a message says your session has ended, the game pauses. Log in again with the same account and any changes that were not yet sent are saved.
The game pauses when its tab loses focus and resumes when you come back. A Full screen button sits on the game bar. Some browsers do not allow it: iPhone does not, and the mobile guide explains the workaround.
The original was a Facebook game; this one has no Facebook, so you play with your own account, and nothing from the old game is imported. The interactive tutorial is switched off, as it was in the original, and guided goals take its place.
A few things do not exist here: an energy system, computer-controlled neighbors (neighbors are always real players), new game modes beyond a few proposals, and inviting Facebook friends.
The game is in beta, so bugs and changes can appear. Some parts exist in the game data but have not been tested from start to finish: 10 spells, 10 collections, research (Area 51, Research Lab and Robotic Center), premium accounts and Atom Fusion. We do not promise they work. Darts and the hospital do have their own tests.
Report anything odd from the Support and tickets menu; that is how bugs get fixed.
Three steps and you're in.
From this home page. Each game opens at its own address, with its own start screen.
A quick sign-up inside the game. Your progress is saved on the server, not in your browser.
You play in your browser, with no Flash and no downloads, on a computer and, depending on the game, on your phone too.
Yes. This FB Games edition of Social Wars opens straight in your browser with no Flash and no plugins. You create a free account, log in and play, and the game starts inside the page. Nothing needs to be installed, enabled or updated before you can build your first base.
The original game was built on Flash, a technology that no longer works in browsers. This edition of Social Wars does not use it, so you do not need to find, enable or update anything to play. You only need a browser, an internet connection and your own account.
No. There is no installer, app or APK. Social Wars loads inside the browser page at wars.fbgamesweb.com, so you only need a browser, an internet connection and a free account of your own. The browser fetches the game's images and data by itself the first time you open it.
Chrome is the browser we have tested, through automated tests. Firefox, Safari and Edge may work for Social Wars, but we have not verified them, so we cannot promise anything there. If something fails in another browser, try Chrome before reporting a bug.
In our lab test with Chrome on a fast connection, the first load took about 9 seconds and 45 MB, and the second about 1.8 seconds and 0.17 MB. Real times vary, and your first visit to Social Wars can be slower.
The game can use a lot of memory: in our test the browser reached about 2 GB. Modest computers may run Social Wars slowly. If the game closes while loading, it switches itself to a lighter or safe mode with lower graphic quality and warns you.
Press Retry, then use Clear game cache in the account menu. If an update was just released, the New version notice has a Reload button, and Ctrl+F5 also works. If Social Wars keeps failing, open a Game bug ticket and say which browser you use.
No. Clearing the cache removes only the game's images and data saved in your browser, so the next load of Social Wars is slower while everything downloads again. Your base is stored in your account on the server and is not touched.
No. Social Wars pauses when its tab or window loses focus and picks up again when you return to it. If your session ends, the game also pauses until you log in again with the same account, and changes that were not yet sent are saved.
It is a browser edition of the Social Point game, not an identical copy. There is no Facebook login, no progress import and no interactive tutorial, and the rules are set by this edition, so they may differ from the original.
Brand notice: Social Wars is an original game by Social Point. Facebook is a trademark of Meta Platforms, Inc. Chrome, Firefox, Safari, Edge and iPhone are trademarks of their respective owners. FB Games is an independent project and is not affiliated with or endorsed by Social Point, Facebook or Meta. This is a browser edition.
Creating an account takes a minute, and you play straight from your browser.