


CityVille
Build your city in your browser: put up houses and businesses, grow crops and collect rent.
In beta: parts of the artwork and of the missions are still missing, and you may run into bugs.
There is no CityVille app for Android or iPhone, but you can open CityVille in your phone's browser at cityville.fbgamesweb.com. Since October 31, 2026 the game screen scales down for small displays, uses the real height of the phone screen and has a rule for landscape on touch screens. The game was designed for computers and has not been tested on real phones, so treat mobile as something to try, not as a promise.



Here is the game: open it, create a free account and see how it feels on your screen. If it fights you, your city will be waiting on a computer.



Build your city in your browser: put up houses and businesses, grow crops and collect rent.
In beta: parts of the artwork and of the missions are still missing, and you may run into bugs.
No. There is no app in Google Play or the App Store and no APK file to install by hand: this CityVille edition lives entirely in the browser. Open the site in Chrome, Safari or another browser on your phone, log in and play.
Do not confuse it with CityVille Hometown, a separate Zynga mobile game for iPhone and iPad that has no connection with the web version and is no longer available.
The game stage now has a minimum size of 760 by 440 pixels, and it is scaled down to fit smaller screens, so the interface no longer needs a desktop-sized window. It also uses the real height of the phone screen, which matters because mobile browsers have toolbars that appear and disappear.
There is also a rule for landscape orientation on touch screens. These changes were published on October 31, 2026.
What is confirmed: the scaling change is live on the published game, and the chat panel adapts to a width of 360 pixels. That chat check was done by simulating a small screen in Chrome on a desktop computer, not on a phone.
What is not confirmed: real phones, Android devices, Safari and Firefox on mobile, and performance. We have no frame-rate or loading figures for phones, so we cannot tell you how smooth it will feel on yours. We also cannot promise that every part of the game, the tutorial included, can be finished with touches alone, and we have not documented touch gestures such as pinching to zoom.
The interface is the desktop one, scaled down. It has no touch version of its own, so menus, the market and buttons keep their desktop proportions and simply get smaller on a small screen.
The game was built around a mouse: you drag the map, zoom with the wheel and click buildings. Our how-to-play guide describes those controls, and they are written for a mouse.
Turn the phone to landscape. The stage has a minimum size of 760 by 440 and the touch rule that was added is for landscape. Open the site on Wi-Fi the first time, because the first load is the heaviest one: the sizes are in our no-Flash guide. Be patient, and use the retry option if the start stalls.
Create the account in the phone's browser as usual, with a username and a password and an optional email. Your city is saved to the account, so you can pick up the same city later on a computer.
Chrome is the one browser used in the lab testing of CityVille, and that was on a desktop, so Chrome on Android is the natural first try. Safari on iPhone and Firefox have not been tested on real devices, which means they may work or may not.
Whatever you pick, update it before you start, and tell us how it went through a ticket.
Choose a computer for long sessions, and whenever you plan to type: the market has a search box and the chat is a text chat, and both are easier with a keyboard.
If something looks wrong on your phone, log in from a computer with the same account and compare. If it is a bug, open a ticket from the Support link and say which phone and which browser you used.
Three steps and you're in.
From this home page. Each game opens at its own address, with its own start screen.
A quick sign-up inside the game. Your progress is saved on the server, not in your browser.
You play in your browser, with no Flash and no downloads, on a computer and, depending on the game, on your phone too.
No. There is no CityVille app in Google Play and no APK for this edition. CityVille runs in the browser, so on Android you open cityville.fbgamesweb.com in your browser and log in with your account. Be wary of any APK that claims to be CityVille.
No. This edition of CityVille has no App Store app. It is meant to open in your iPhone's browser, but it has not been tested on real devices. CityVille Hometown, a separate Zynga mobile game, is unrelated and no longer available. If you try it, tell us how it goes through a ticket.
CityVille opens in the browser of a phone, and since late October 2026 the screen scales down for small displays. It was designed for computers, though, and it has not been tested on real phones, so treat the experience as an experiment rather than a guarantee.
We cannot confirm it. Real Android devices have not been tested with CityVille, so we make no promise about how it behaves. Chrome on Android is the natural first try. If it fails, the same account works on a computer, where CityVille has been tested with Chrome.
We cannot confirm it. Safari on a real iPhone has not been tested with CityVille. If you try it and something breaks, open a ticket from the Support link and tell us the model and the iOS version; your city will be waiting for you on a computer.
On October 31, 2026 CityVille got a minimum stage size of 760 by 440 that scales down on small screens, a fix that uses the real height of the phone, and a rule for landscape on touch screens. It does not add a touch interface: the menus are still the desktop ones.
Yes, landscape is the sensible choice. The stage has a minimum size of 760 by 440, and the rule added for touch screens is for landscape. In portrait, the scaled-down stage ends up small, so turn the phone sideways before you start CityVille.
Yes. Your CityVille city is saved to your account, not to the device, so you can log in with the same username and password on a phone and on a computer and carry on with the same city. If you use a shared device, log out when you finish.
We do not know. There are no performance figures for CityVille on real phones, and we do not want to guess. The first load is the heaviest part, so use Wi-Fi and give it time. Tell us through a ticket what phone and browser you used, and how it went.
The chat panel adapts to a width of 360 pixels. That was checked by simulating a small screen in Chrome on a desktop, not on a phone, so typing in the chat is easier with a keyboard. The CityVille chat has a Spanish channel and an English channel.
Brand notice: CityVille is an original game by Zynga. Facebook is a trademark of Meta Platforms, Inc. FB Games is an independent project and is not affiliated with or endorsed by Zynga, Facebook or Meta. This is a browser edition. Android, Google Play, iPhone, iPad, App Store, Chrome, Safari and Firefox are trademarks of their respective owners.
Creating an account takes a minute, and you play straight from your browser.